Pacifist, despite what it says, only makes you get 30% less experience with weapons. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. S-Tier. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. After about a week in-game you wont be struggling from this anymore. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Even for multiplayer. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Take fast learner instead. Water is very easy to find, not worth 6 points, stops you from taking high thirst. Claustrophobia on a no sleep MP server is just free points. This will get you killed. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. There really isnt a best build for the game. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Wakeful. Reduces risk of getting a cold by 90%! Underweight knocks you down to 8 and is pita to grind. How did you find the list? ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} It makes getting bitten extremely easy. Remember now, try the sledgehammer then post your questions. Traits Traits are attributes or behaviors that effect how your character interacts with the world. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? You call it a "waste of points" yet for some reason still give it a 2. The extra speed will often cause you to crash and badly injure yourself, even with cruise control.
Best Negative Traits in Project Zomboid - Pro Game Guides Not worth it, dexterous is too useful, and the 400% transfer rate is insane. The critical chance of attacks is capped between 10% and 90%. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Avoid. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Go right ahead! Useful skill, but its hard to justify spending 5 points on this. I figured you guys would appreciate it. You are correct.
Is there any reason to not grab Weak, Obese, and Unfit? But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Being even drowsy drastically reduces your melee damage output. New comments cannot be posted and votes cannot be cast. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. I imagine most players that die in combat die because they weren't backing away fast enough.
Traits | Project Zomboid Wiki | Fandom Athletic 5; Strong 3. Underweight - 6 points. 22. r/projectzomboid. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. For experienced players this can actually be a positive-ish trait once you get past the early game. Its also very cheap considering the bonus. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick.
Project Zomboid traits guide | PC Gamer Strength is difficult to level up, dont take this. Don't bother. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Never found a lack of food to be an issue personally. On the flip side weak is very good points for this reason. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Wakeful: 5/5 Less loss of fatigue and faster sleeping time.
MUST HAVE Negative Traits - Project Zomboid - YouTube Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. If that doesn't work then post the question. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Some people don't care though hence why in the middle at 3/5. 142. Luckily this is manageable as long as you have a steady supply of cigarettes. Basically 2 free points. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Oh, you mean in game? Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Don't really need it if you have a profession that gives maintenance though. Waste of points. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. I always take wakeful so I have more time for zombie stomping in a day. Unfit: Very low endurance, very low endurance regeneration. Press question mark to learn the rest of the keyboard shortcuts. Might as well take some extra points if you have to eat a lot anyway. Despite this it is still a very significant issue with stealth, yes. Expensive, prevents you from taking slow healer, mostly useless. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Very useful for finding Axes and Sledgehammers. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. 2 Skills boosted, but there are probably more useful perks you can take. Thanks for the list and the explanations. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. Basically anything you can put stuff in to. Many people don't care about the lost time; at least for single player. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using.
Negative Traits That Can Go Away :: Project Zomboid I used to not run it, but I think I'll always run it in the future ever since using it. Although it seems daunting at first, a good source of water is really not that hard to come across. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px}