The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Is that a hint of changes to come? We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Change), You are commenting using your Facebook account. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). This website uses cookies so that we can provide you with the best user experience possible. If there are units that I think are still worth it, Ill note them below. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Credits: That Gobbo. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Get the latest business insights from Dun & Bradstreet. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Change). I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Thats especially true because. Corbax isnt bad, but hes not exciting, either. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! All the titans are winners. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. All of them can outflank, too even better. This means that every time you visit this website you will need to enable or disable cookies again. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Nice that it is cheaper, but otherwise /shrug. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. In the points section these are listed correctly however. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The good news is, it gained 4 wounds. Warhammer 40k - Imperial Armour . No longer will you have to flick back and forth to the very back to find your factions points! Rob: Surprise! That probably still isnt pushing them to the top tables. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. The Las Pulsar is a whole 20 points cheaper!?!?!?! Credit: Jack Hunter. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. A vindicator: cool. Custodes Telemon Dreadnought. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Kept the FLY keyword, otherwise unchanged. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. You have to agree that is a massive amount of profiles available in the book! Credit: Jack Hunter. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Losing the grav rule hurts, especially against potential reserve charges. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Loyalist Knight Atrapos. Hecaton Aiakos is the clear winner here. Imperial Fists Fellblade. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Alright, onto the shared units, I guess. Im here to talk about CHAOS! Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. There are two wide-reaching rules for marines. Enh the smaller daemon princes here seem OK but not great. 2+ save Venatari, wtfffffffffff. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Credit: Jack Hunter. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. In addition to being recommendations and not rules, theyre just kinda boring. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Announcing The Goonhammer 2023 Global 40k Campaign. The Hornet is also -1 to hit all the time without having to advance. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Terrax-pattern Termite Assault Drill-Credit: Pendulin. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . In the meantime, head over to the Forge World website and pick up some . Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Imperial Fists Astraeus Super-heavy Tank. The Dreadnoughts really eat shit here. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Also it still moves 14, see the Loser section. Someone at Forge World really loves drills. Really like the changes so far! Credit: Jack Hunter. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. The rest are what they are. for open , narrative and matched play. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Change), You are commenting using your Twitter account. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! imperial armour compendium 9th edition pdf trove. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! These datasheets include. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. 1 - Imperial Guard and Imperial Navy, Vol. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. First up is the Martial Legacy special rule. Venatari Custodians[ CORE]: Woo buddy, am I excited. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Vindicator Laser Destroyer. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Goonhammer and Stat Check are Teaming Up! The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. The Kharybdis Assault Clawmight be for you. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Learn how your comment data is processed. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Since Veterans have a real use case at the moment, this seems honestly fantastic. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Notice it also isnt CORE, so maybe no rerolls for you in the future. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? To start with, its bumped up to 30 wounds. Shane: No major rules changes, mostly sweeping points drops. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Terrax-Pattern Termite. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! What about the new thunderhawk rules? Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Cool, but nothing particularly good. Thats it. Warhammer 40k . [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. (LogOut/ Boo. Just check out the contents page below! And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. The bad news is, the Kytan went up 10 points. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. While the main gun remained essentially the same, both types of sponsons got a shakeup. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! They also, while alive, provide a 5+ invulnerable save. At a high level, you generally see: With that out the way, on to the factions. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! Much the same as their imperial counterparts! The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. The third big change is the inclusion of the Martial Legacyrule. Credit: Jack Hunter. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Additionally they are now only 26 wounds instead of 27 (including the Lancer). All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! as well. I've been working on some seriously unwell looking vampires! First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly.