If you hit "M" you can see your map. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. To top it all off, it's also a hot zone!! Power Levelling - Zliz's EverQuest Compendium I will annotate directions to the zones. Lots of undead for your friendly neighborhood paladins as well. The north and east you can at least run out if you botch a pull. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends . It's a matter of gear and group/box team composition. It is SUPER useful for your entire leveling experience. I normally just move a group through various mobs, killing everything. He will very likely murder you if you do. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. It isn't bad, but you start looking at 2-3 mobs per 1 percent. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. This means that you'll have to pay the re-hire charge to get your merc back. They are all undead. If you have that key from earlier or a rogue to pick the lock, go inside that building. You can do 1-40 in about 12 hours of playing. You may finish them and have 30-45 minutes to wait. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. It may not display this or other websites correctly. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. They will be indifferent to you to start. They complete heal and can do it 7 or 8 times in a row. It's some kinda Gnomish backpack thing. If it's not up on the rotation, skip it. How do I fix this? Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. The experience and potential money are fantastic though. If you have an enchanter mez the adds and then hold them for one minute after each kill. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 The zone is very well spaced. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. If you need to learn more about your class, see our Class Guides for builds and info. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Everquest Leveling Guides - Almarsguides We have updated our Privacy Policy. This works out to 4 AA (6 AA on Test) an hour while AFK. A: Where it shows your vitals aka Health, Mana, Energy. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. It slows down a lot after 46 but is worth sticking out. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Otherwise its like an ooze and a tidemage or a trio of warpriests. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Never a good idea to go fully afk. Set Hotkey: Set the current stance you have selected as a Hot Key. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit With a group of three actual players though, you can steamroll this place for GOBS of experience. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Keep clearing until you reach the bridges over water in the northern most area. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Once you are 75, start murdering Giants. Edited in general directions to each zone and a blurb about the benefits of being on a live server. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. You'll need a high level to help you with the missions and quests. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Most of those pulls will be a pair of light blue conscript mobs. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Nameds here hit like runaway freight trains though. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. and barrel your way to the second city. Posted on February 24, 2013 by Almost Gaming. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Stay away from the air giants though. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Healing mercs heal and tanking mercs tank pretty simplistic. So max out at lvl 82 and grind all your final AAs here. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Assist: Your merc will help DPS. Here is a quick run down of everything. EQNext (EverQuest Next or EQN) has been officially announced! http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. everquest afk mercenary leveling guide At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Also assuming you don't have access to a Druid or Wizard. Mobs run on live side so ignore it. The respawn rate is also ludicrously high. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. A: No. The key is the respawn time for the zone. Thanks for pointing that out. You will need help doing it though. ). I don't know personally, just putting it here on their recommendation. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Just be kind and patient. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. You essentially get all the levels while doing things you would do anyway. At 6-7 go into the middle cave and kill pumas. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. It's a very easy zone to level in without much drama. Do her missions as well. So much so that I don't even include information on gear until then. You can hire a Mercenary at any Mercenary Liaison. It's accessible at level 75, so you can have J5 mercs 10 levels early. In addition, they are packed together. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. Everquest AFK Leveling Missions. Start killing everything around the front of the zone. When you zone in, the area you are in has mobs level 88-91ish. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? You can actually come here about 60-61 and kill in the area around the zone in/out. Inside the city, the Alarans come in groups of two or three or solo. Everquest Mercenary Guide - Almarsguides Split or tank em, however your group is set up. It works for some people and if you get in a good rhythm you can knock out quests really quick. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. For example say you shrouded to level 10 Your mercenary will be free again. I normally just wander here, murdering the Cthulian nightmares that abound. Your merc will balance his abilities in defending and attacking the enemies pulled to him. So I will fix that. Worth about half a level in that range. EQ Resource - The Resource for your EverQuest needs Everything has changed with the Seeds of Destruction expansion. The north and east pathways are the ones to focus on. The first camp is in the large room in the bottom right side of the map. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Let the mercenary do all the work for you. You can box here, but the zone isn't very conducive to it. Mercs make leveling a million times easier so you can catch your friends and start playing with them! ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? everquest warrior aa guide - Noble Offshore NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. That said, some of the zones have been made hot zones. Balanced: This stance is exactly how it sounds. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. All rights reserved. You must log in or register to reply here. Good spots for gaining exp & aa's while AFK? | EverQuest Forums If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Q: How much better could a Mercenary possibly make leveling? Your destination is the top right corner buildings, which contains a ton of animated hands. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. If you're geared up or grouped, kill iksar golems as well.
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